Dusky Dungeon is a simple Dungeon Crawler for the Game Boy Color and original Game Boy. This is an early demo containing the first level and boss.

Story

You are the latest apprentice of the Cat School for Swordplay and Wizardry. As your first task you have to face the many horrors of the Dusky Dungeon.  

Controls

Game Boy:
Movement -> D-Pad
Attack -> B Button
Interact -> A Button
Inventory -> Start Button

Web:
Movement -> WASD or Arrow Keys 
Attack -> K or X Key
Interact -> J or Z Key
Inventory -> Enter Key

Credits

Code and Graphics 
inverted-hat

Music
Title & Game Over Screen: Monty's Overheating Spaceship by krümel
Choose Level: Short Hauntings by DeerTears
Level: Darkstone Remix by Tronimal (Original by DeerTears)
Dragon Boss: Boss Fight 1 by krümel
All music is from the GB-Studio-Community-Assets project.

Fonts
Gothic Pixel Font by Dacosta
Romulus by Pix3M (slightly adapted width of some characters to fit with GBStudio)

Tools
GB StudioAseprite and Tiled

Code
GBStudio project on GitHub

Download

Download
DuskyDungeon-0.2.0.gb 512 kB
Download
DuskyDungeon-0.2.0.pocket 512 kB
Download
DuskyDungeon-0.1.0.gb 256 kB

Install instructions

Use a Game Boy Emulator to play Dusky Dungeon on your computer or a flashcard to play it on any Game Boy.

Development log

Comments

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Fun simple little dungeon crawler.  Not sure if you're still working on this or not.  If so, I hope the feedback is helpful.  

Coins in chest is cool, but you might consider adding an occasional drop to monster kills.  Or something to incentivize the player fighting the monsters.  

Running out of health isn't really a problem.  I found myself letting my health get to 1 and then trying to run the dungeon on that 1 health.  I didn't want to spend that money on food because I knew if I was killed I'd just go back to the beginning of the furthest level.  If dying sent you back to the menu, I'd manage my health better.  That would work well with monsters dropping money and/or food.  Maybe coins just come from chests and there's a finite amount and monsters drop food occasionally?  

The upgraded swords didn't seem to behave differently from each other.  Maybe that was a planned feature and you haven't got there yet, but increased range or speed or damage or something would be cool.  

Didn't try the wizard, so I'm not sure how that character differs, and I didn't try replaying a dungeon I had already beat.  It would be cool to be able to reply and fight for more coins on an easier level to buy the health upgrade to make later levels harder if the player wants to.  That would give the player a bit of a strategic choice to make.  

Some feedback when taking/dealing damage would be good.  I bit of knockback or a sound or something to help the player feel the attack a bit more would help the game feel a bit juicier.  

Anyway, I really really like what you have here.  I'd love to see a complete game.  Someone else mentioned a physical version of this game, and I completely agree.  Once you finish it, it could totally sell.  Finish the 2 dungeons you've hinted at in the menu, maybe add another final dungeon even.  It would be a lot of work, but I'm certain there'd be a market ready to purchase.  

Cute little game, did a short playthrough on my channel =) 
(+1)

Thanks so much! This means a lot to me

I'd buy this in physical form, keep up the great work!

Art style and concept work really well; it has a lot of potential.

Very good! I hope you will continue developing the game.

Love the art and colors of this game. Very fun and look forward to seeing a physical copy if you make one

Very nice and satisfying to play! Agreed with others, the art style is great too.

Really cool! :)
I love the style.

ZXSpectrum vibes! Cool game, looking forward to playing more of this!

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Cute game. I love it. 

I'm happy you enjoyed it

Looks very C-64! Nice job!

Thanks :)