Christmas Carols
Christmas Carols is a rhythm game for the original Game Boy. Hit the buttons to the cadence of the music and beat your highscore.
How to play
Each button has a corresponding icon in the game. The icons tell you which button to press.
Difficulty
The game has three difficulty levels. The level determines how many different icons the song uses.
Easy
Medium
Hard
Itch.io Controls
- ↑ = w
- ← = a
- →= d
- ↓ = s
- A = j
- B = k
Development
Made with GBStudio, Aseprite, MilkyTracker and Tiled. Source code on GitHub.
Status | Released |
Platforms | HTML5 |
Author | invertedHat |
Genre | Rhythm |
Tags | Christmas, Game Boy, gbstudio, gbstudioxmas, Pixel Art |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Links | Source code |
Download
Download
christmascarols.gb 256 kB
Comments
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It is very much just like PaRappa the Rapper.
EDIT: Actually no, PaRappa the Rapper shows you what buttons you are pressing. While this game doesn't.
It's a very neat and fresh idea, something that's not a story game made in top-down 2d with no replay-bility is always wellcome, but the controls are very unresponsive and an in-game manual would be a better idea than, y'know, a online website, it's the "basic but adictive" type of game, but the controls doesn't really do any favors.
Thanks for the feedback. An ingame manual is a great idea. I know that the controls are not on point and wish I would have been able to make them better, but I‘m really pushing the limits of the engine with this concept. So probably there is a reason why there are a lot more top down 2d story games😅